Home
Call of Duty: Modern Warfare 2
Hats Off To You Infinity Ward
Well, its finally here. Modern Warfare 2 has been described as the most anticipated game of the year, or maybe even the decade. The question is have the months of waiting been worth it?
- Call of Warfare: Stunning cinematic action, including new underwater missions, new gadgets such as the motion detector and new vehicles including snowmobiles and more.
World Of War: Top Gun Reviews:
- Rough guide: Massive globe-spanning adventure sees you travelling to the deserts of Afghanistan, the slums of Rio de Janerio and the wilderness of Russia.
- Bigger world: New larger levels allow you to tackle missions however you want: will you try a frontal assault or a more stealthy approach from another angle?
- Special co-op: New Special Forces mode will introduce two player co-operative play for the first time, in a series of non-story missions
- Be the best: Competitive multiplayer is even bigger and better than before, with all-new rewards for everyone from raw recruits to the most experienced players.
To put it simply, yes. I bought this game for the multiplayer, and after about three hours play can already tell that I will be on nothing else for at least the rest of this year, and probably a lot of the next.
Infinity Ward have taken everything that made multiplayer so great in Modern Warfare and added it and tweaked it enough to keep it fresh, but not so much that the core experience is unrecognisable.
So killstreaks are still there, but now you can customise what you get for them. Challenges are present and correct, and now include perk challenges. Gun attachments are back, with greater range and variation, for example extended magazines as an attachment which replaces the bandolier perk.
This adds even more depth to the multiplayer, as if you want to create a specific class you might actually have to put some thought into it, for example Do I want to use the bling perk to add a hearbeat sensor AND a silencer if it means Ill show up on UAV for a stealth class and so on.
This leads to so many different class variations I couldnt even begin to list them. Rest assured though, the multiplayer is still as perfectly balanced as ever, with death streaks making it easier for newcomers to the game to get ahead, and the care package killstreak perk making it possible to unleash all kinds of airborne fury on the battlefield.
The one reservation I have so far (and it is the only, small one in relation to the multiplayer) is that the Sleight of Hand perk and Stopping Power can be used together – not a problem with SMG or Assault Rifle classes, but I feel it spoils an LMG heavy support class slightly.
It was an interestingly tactical class in Modern Warfare because you had to hang back a little providing covering fire, take down choppers etc, because if you dashed around with a gun that size youd never reload in time with people in the next room.
This time round thats not a concern, which detracts from the more unique character of that class. Oh, and for some reason the updated MP5 (the MP5K) feels a bit rubbish. Dont know why, just does! The new mode, Spec Ops, is good – essentially bite sized pieces of campaign set to a time limit with different objectives – wave defence, stealth and evasion, run and gun, etc.
It is a shame that Arcade Mode is absent though, as Mile High Club in the last game turned into a rather intense competition on my leaderboard!
I am so glad they have just tweaked and improved the game rather than ripping it all apart and starting again. Why ruin something that works so well?
In summary then, buy this game. The story might be a bit daft, but if youre anything like youll keep coming back for the multiplayer.


